File Options

New
Clears all objects from the canvas.

Load_Image

Brings up a new toplevel window (shown above) containing an entry-box. Type in the full pathname of the image-file (currently *.xbm and *.rppm). If the image file exists, it will now be loading.

This will be replaced with a file-browser.

Load_Map

Brings up a new toplevel window containing an entry-box. Type in the full pathname of the map-file (NCSA format only). If the map-file contains a pointer to an image-file the option will be given to load this also after pressing OK.

Save_Map
If the current mapfile has been loaded from a file, or saved previously under a specified name, then the current state of the canvas is saved under that name. If this button is pressed with no filename to save to, a window will appear asking for a filename for the mapfile to be inserted in an entrybox (see Save_Map_As). An additional request is for a default_html to point to. Finally, an extra is that if there is currently an image-file specified, the filename will be saved in the mapfile. Then if the mapfile is reloaded the option will be offered to reload the image-file also.

Save_Map_As

Brings up a new window containing an entry-box. Insert the name of the file (*.map) you wish to save to and press OK. If there is currently no default_html file specified, the option of naming one will be offered. This is done in the same way as described here.

Default_HTML

Brings up a new window containing an entry-box. Insert the name of the default_html file you would like the background of the image to point to and press OK.

Quit
Exits from Map_Marker. Just in case this is accidentally invoked, a small window will appear asking if this is what you really do wish to quit. Just press Yes or No.

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Gudge.